To make the gameplay work, the bread has been gifted with the magical power to cling to vertical surfaces, allowing it to ascend walls, cupboards, cabinets, and appliances in its quest to get rightly toasted. Think of it as a virtual test of the universal 5-second rule. This means that the gamer must figure out a way to get from one surface to the other, all the while minimizing the amount of contact time with surfaces that will render the slice inedible based on the onscreen “edibility meter” (muddy floors, broken glass, grease). The complexity comes in the fact that the bread and the toaster are typically located on two distant and raised surfaces (kitchen table, countertop, stoves). With the controller’s analog sticks, the gamer pans the camera in search of a said source of heat (toaster, torch, heater, etc.), and then using the controller’s shoulder buttons and triggers (correlating to the four corners of the bread) rotates, flips, cartwheels, drags, and otherwise maneuvers the bread to the heat source. But of all the quirky games that have come out of the UK over the years, probably the wackiest is the newest game from Bossa Studios in which the gamer takes on the role of a slice of bread with no other purpose in life but to become perfectly toasted.Īs crazy as it sounds, the basic premise of the I Am Bread couldn’t be simpler a slice of bread is left sitting on the table of a fully rendered three-dimensional room that contains some heat source with which it can be toasted. From the early days of Lemmings and Worms to the more recent classics like Timesplitters and LittleBigPlanet – the Brits really do seem to know how to make people laugh, all the while testing their wits. English developers are known for delivering innovative – yet quirky – games.
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